Game Studio
UX Lead
Starform is a Seattle-based, venture-backed video game startup comprised of a tight roster of experienced industry veterans. Our expertise stems from successful product launches at prominent companies such as Z2/King, 343, ArenaNet, SOE, and Amazon.
I was recruited by the company founders in February 2021 to join the leadership team and establish our UX design practices, taking on the challenges of building the business while also developing the studio's flagship product, METALSTORM.
METALSTORM is a free-to-play, team-based PVP game for PC, Mac, iOS, and Android platforms. The game delivers an air combat experience that appeals to a wide audience while resonating with seasoned enthusiasts of the genre.
In the development of METALSTORM, my role encompassed a multitude of UX initiatives, including contributing to overall product strategy and planning, UX design and prototyping, UI design, and user testing. As an early member of the leadership team, my focus extended beyond product development to include company and team development and shaping business strategy.
Project Contributions (Game and Website)
Competitive research, user flows, wireframes, interactive prototypes, user testing, visual design, 2D art assets
Tools
Figma, Axure RP, Photoshop, Illustrator, Unity
Additional Contributors
Matt Stewart: 3D art
Jason English: 2D art