Video Game
Senior UX Designer
As Meteor Entertainment’s sole UX designer, my primary responsibility was to drive the overall strategy and design of the companion website to HAWKEN, a free-to-play, cross-platform, first-person shooter. My duties encompassed both UX and visual design to create an engaging and intuitive online platform that paralleled the game's uniquely arresting aesthetics.
In addition to my responsibilities to the publishing business, I provided regular UX design consultation and hands-on support to HAWKEN’s game development team, Adhesive Games. I focused primarily on improving the usability of the game’s menus and gameplay HUD, aiming to streamline the in-game experience for players and ensure consistency across all platforms.
Beyond my work on the game and website, I also created visuals for marketing, including on-screen and print media, consistently extending our corporate and game brands across numerous marketing initiatives.
Project Contributions (Game and Website)
Competitive research, user personas, user flows, wireframes, interactive prototypes, visual design
Tools
Sketch, Axure RP, Photoshop, Illustrator, Flash, Unreal
Additional Contributors
Shadi Muklashy: game UX and visual design